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    • Home
    • Projects
      • Titanfall 2 Level Concept
      • Bas Gravicore
      • INTERWEAVER
      • FROSTFIRE SERPENT
      • SmackRider
      • Kitty Casino
      • Level Projects
      • ataria
      • The Reaper's Rooms
      • Gauntlet Pandemic
      • Death's Alcove
    • About Me
    • Contact
  • Home
  • Projects
    • Titanfall 2 Level Concept
    • Bas Gravicore
    • INTERWEAVER
    • FROSTFIRE SERPENT
    • SmackRider
    • Kitty Casino
    • Level Projects
    • ataria
    • The Reaper's Rooms
    • Gauntlet Pandemic
    • Death's Alcove
  • About Me
  • Contact

Take Your Train Ticket and Stop in one of the Portfolio Stations above

Take Your Train Ticket and Stop in one of the Portfolio Stations aboveTake Your Train Ticket and Stop in one of the Portfolio Stations aboveTake Your Train Ticket and Stop in one of the Portfolio Stations aboveTake Your Train Ticket and Stop in one of the Portfolio Stations above

Click through the thumbnails below  to get a visual on the project and look below for details and videos for it. You can also click the button below to play all games I've been involved with on itch.io!

Play the Games!

The Reaper's Rooms

PLay Game

Initially inspired by the Backrooms, the game takes place in a set of foggy, repetitive halls and rooms that seem to go on forever. You're intended to find your way out, but there are factors at play that make that difficult... Face the reaper in his domain and claw your way out! 


  • Team Size: 6
  • Role: Game/Level Design + Lighting
  • Horror Adventure Game
  • Dev time: 3 weeks
  • Developed in Unity
  • Contributed to building and conceptualizing all core game mechanics, ambience, and character design.
  • Contributed to level outline and modular set piece design.
  • Defined game lighting for the environment based on world fog.
  • Maintained healthy communication with team to ensure everybody was on track.
  • Built upon engine, teamwork, lighting, and level design skills.

Final Game Shots

Below are finalized images of the game to display how it capture the feel our team achieved. Click the thumbnails to scroll through images.

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