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    • Projects
      • Titanfall 2 Level Concept
      • Bas Gravicore
      • INTERWEAVER
      • FROSTFIRE SERPENT
      • SmackRider
      • Kitty Casino
      • Level Projects
      • ataria
      • The Reaper's Rooms
      • Gauntlet Pandemic
      • Death's Alcove
    • About Me
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  • Home
  • Projects
    • Titanfall 2 Level Concept
    • Bas Gravicore
    • INTERWEAVER
    • FROSTFIRE SERPENT
    • SmackRider
    • Kitty Casino
    • Level Projects
    • ataria
    • The Reaper's Rooms
    • Gauntlet Pandemic
    • Death's Alcove
  • About Me
  • Contact

Take Your Train Ticket and Stop in one of the Portfolio Stations above

Take Your Train Ticket and Stop in one of the Portfolio Stations aboveTake Your Train Ticket and Stop in one of the Portfolio Stations aboveTake Your Train Ticket and Stop in one of the Portfolio Stations aboveTake Your Train Ticket and Stop in one of the Portfolio Stations above

Click through the thumbnails below  to get a visual on the project and look below for details and videos for it. You can also click the button below to play all games I've been involved with on itch.io!

Play the Games!

FROSTFIRE SERPENT

PLay Game

 The witch has been ousted by the regressive and spiteful townsfolk.. and she's returned to get her vengeance. The witches raises her most devilish servant in the form of a living pumpkin serpent granted with massive size. Play as the witch's minion and collect vertebrae pieces to consume the town's buildings and destroy the village! However, be weary as the townsfolk aren't going down without a fight, the hypocrites have taken to using ice magic! Should they shatter your body when it is too small, the witch's spell will wear off  and you'll have to do it over again. 

  • GAME JAM PROJECT
  • Action Dungeon-Crawler Style Game
  • Team Size: 5
  • Role: Creative Director + Level Design + Pixel Artist 
  • Dev Time: 48 hours
  • Developed in Unity
  • Helped guide creative decisions and direct art assets to fit with the overall style of the game. 
  • Developed level map at the beginning of the process.
  • Created supportive pixel art assets to allow core pixel artist to focus on the most important assets (created menu, UI and ground pixel art).
  • Set dressing with specific details to create environmental storytelling using decor assets provided by pixel artist.
  • Built upon engine, level, gameplay, stress management, and team flow skills.

Map Design

Very early into our 48 hour development window, I created a map sketch to define an idea for what core assets are needed and to help ensure the engine level design process would be supported and as clear as possible in terms of our goals.

Pixel Art Assets and Set Dressing

I worked on all menu pixel art assets and UI assets which can be seen laid out below. Additionally, I created a ground tile map which was then translated into a functional palette to set dress the ground of the world, I also did help with the overall world set dressing seen on the right to create an interesting and varied environment. The town environment creates a sort of maze structure as a result of the set dressing. I also supported the main pixel artist by generating normal maps for all pixel art assets to support and speed up the art process by 50%. Click the arrows to scroll through images.

    Polished In-Game Shots

    Below are images of the final products which can be found on itch.io above with all core aspects of the game present. Click on a thumbnail to look through the image gallery.

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