Narrative:
This is a 3D platformer featuring Private Campbell, a broken, unarmed toy soldier left behind when his battalion jumps out the attic window without notice. Campbell must scale the monumental clutter of a 13-year-old’s room, reach the ceiling fan, and launch himself out the window to freedom.


Design Intent: Onboard jump physics and verticality while introducing line-of-sight hazard avoidance.

Narrow Corridor Framing: Moving inside the wall introduces tight, linear platforming that contrasts with the open bedroom.

Hazard Rhythm: Patrol mice and rotating obstacles require the player to read movement patterns, time jumps, and utilize vertical cables under spatial restriction.

Relaunches the player back into the open room onto the desk surface via an inclined cable, requiring quick navigation to avoid lethal "Homework" hazard zones.

The player transitions onto the cat tree, riding a climbing cable and traversing floating wall platforms while avoiding the two cats' gaze.

The player climbs long ceiling wires to reach the highest point in the room, the ceiling fan before gliding out the window to meet their fellow soldiers.

In Beat 1, the open space under the bed is gradually pinched down by furniture legs and scattered clutter. This spatial squeeze funnels the player into a single lane, ensuring their camera and focus are locked onto the path forward.

As the player approaches the opening under the board, the T-Rex head suddenly blocks the gap. This acts as a dynamic gate—instantly shutting off the path the player was funneled toward and forcing an immediate course-correction onto the route over the board.

Entering Beat 2, the level geometry pinches down to its tightest point. Funneling the player out of the expansive bedroom and into the narrow wall conduit shifts the spatial tension, signaling a transition from a sense of open exploration to tighter platforming.
Designing a level where the player is an inch-tall toy soldier introduces immediate readability challenges. Without traditional human-scale cues like doors or stairs, the environment risk feeling cluttered or overwhelming.





















We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.